BioWare is a division of EA which crafts high quality multiplatform role-playing, MMO and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles and franchises, including Baldur's Gate, NeverWinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect and Dragon Age. BioWare currently operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada) and Austin (Texas).
What the Sr. Character Artist will do at BioWare:
We would like to add a Senior Character Artist to our Star Wars Old Republic team! A Senior Character Artist at our BioWare Austin studio will influence a new generation of character fidelity by utilizing their exceptional skills and working with the latest engine and tools. It's important for all characters in BioWare games to be emotionally engaging and immerse gamers into the worlds and stories that we create.
The Senior Character Artist is driven to create high quality believable characters and have the ability to work alongside concept artists, animators, designers and engineers. Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. EA artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride. Some games go for a look that’s as realistic as possible, while others aim for a more stylized or fantastical look. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.
Who You Are:
The design of a character is vital to the overall creation of a game. Character Modelers at EA might work on anything from the cute, cartoony style characters of The Simpsons' or My Sims to the photorealistic character models you see in our BioWare games. Regardless of the style, it's important for all characters in all EA games to be emotionally believable. They must be characters that draw gamers into the action or story of the game. The Character Modeler is responsible for building the geometry of organic and inorganic characters in the game. EA Modelers are skilled in human character modeling of both realistic and stylized figures in Maya/3D Max. Character models are highly complex and detailed in video games with some characters coming close to 500,000 polygons.
What skills do we look for?
A Character Artist must have strong organic modeling skills, strong drawing skills (light, form, shadow, and color), knowledge of the human anatomy and form, and strong texturing skills (including photographic manipulation, texturing, and color correction. In addition, they must have excellent organizational skills (goal setting, working towards milestones, etc.), as well as strong Maya knowledge, and Photoshop skills.
When reviewing a demo reel a Character Artist, EA looks for the reel to showcase the artist's ability to create realistic models while also showing a flair for creativity. The reel will include highly detailed and clean texture work.
The reel should showcase the following:
What’s in it for you? Glad you asked!
We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.
More about our location: http://careers.ea.com/our-locations/austin
Contact: Shannon Schlothauer - firstname.lastname@example.org; https://www.linkedin.com/in/shannonschlothauer