BioWare’s vision is to create, deliver, and evolve the most emotionally engaging games in the world.
Current projects in development at BioWare include the new intellectual property Anthem, a shared-world RPG, the next project for the Dragon Age franchise, and ongoing support for Mass Effect: Andromeda and Star Wars™: The Old Republic™.
What the Assistant Technical Designer will do at BioWare:
Implements elements and components of an electronic game including setting, structure, rules, story flow, and modes of play within the constraints of time and budget under the supervision of a senior technical designer. Interprets vision through a prototype version of the game using help from programmers, producers, artists and other level design team members. Creates and maintains design documentation to support full production. Provide assistance to the team of artists, animators, and programmers who build out the final product.
What’s in it for you? Glad you asked!
The opportunity to work and learn from a world-class games studio making world-class games. We are a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.
More about our location: http://careers.ea.com/our-locations/edmonton
Contact: Shannon Schlothauer - firstname.lastname@example.org; https://www.linkedin.com/in/shannonschlothauer
EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.
*This is a temporary Contract position.