BioWare’s vision is to create, deliver, and evolve the most emotionally engaging games in the world.
Current projects in development at BioWare include the new intellectual property Anthem, a shared-world RPG, the next project for the Dragon Age franchise, and ongoing support for Mass Effect: Andromeda and Star Wars™: The Old Republic™.
What the Sr. Character Artist will do at BioWare:
We would like to add a Senior Character Artist to our team for our exciting new IP. A Senior Character Artist at our BioWare studio will influence a new generation of character fidelity by utilizing their exceptional skills and working with the latest engine and tools. It's important for all characters in BioWare games to be emotionally engaging and immerse gamers into the worlds and stories that we create.
The Senior Character Artist is driven to create high quality believable characters and have the ability to work alongside concept artists, animators, designers and engineers. Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. BioWare artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride. Some games go for a look that’s as realistic as possible, while others aim for a more stylized or fantastical look. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.
Who You Are:
The design of a character is vital to the overall creation of a game. Regardless of the style, it's important for all characters in all BioWare games to be emotionally believable. They must be characters that draw gamers into the action or story of the game. The Character Modeler is responsible for building the geometry of organic, inorganic and hard surface characters in the game. BioWare Modelers are skilled in human character modeling of both realistic and stylized figures in Maya.
Work task examples:
What skills does BioWare look for?
• Life Drawing
• Lighting and composition skills
• Basic knowledge in photography
• Experience with 3D scanning workflows
What’s in it for you? Glad you asked!
We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At BioWare, we live the “work hard/play hard” credo every day.
More about our location: http://careers.ea.com/our-locations/austin
Contact: Shannon Schlothauer - email@example.com; https://www.linkedin.com/in/shannonschlothauer
EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.